Bet on Yourself—without losing a dime
A mobile app designed to help users stay motivated and accountable without fear of failure.
“I bet $500 that I’ll meditate everyday for the next month!”
Sometimes we need a little motivation to achieve a goal or build a habit. Placing a bet could provide a fun incentive, but for someone seeking motivation, it’s hard to find that sweet spot where the stakes feel real without feeling too high.
The Catch 22
The catch is, for someone already struggling to follow through, placing a bet can feel too risky—not motivating. To lower that risk, they might lower the stakes, but that dampens the motivation. Worse, they may back down from a gamble altogether, leaving them in that same place of stuckness.
The Solution
Moneyvation leverages the motivation of betting on yourself, but removes the fear of failure. Instead of losing your money, it’s just temporarily withheld by an accountability partner. Complete a task, earn a little back. Miss one, add more to the pot. The stakes are real, but the loss isn’t, helping users commit one-step-at-a-time.
The Design POV
The experience can’t feel like another task or something else to manage.
All projects start by defining and testing the initial point of view, but I vary my approach upon what’s most useful. Sometimes, it’s investigating user needs from the ground up. Other times, a prototype facilitates deeper understanding. In this case, the needs were already quite apparent. They just needed further articulation and leveraging AI to identify relevant behavioral patters around motivation. From there, I defined first principles to map out user flows and wireframes.
Core Needs
Getting started
Finding consistency
Managing Distractions
Core Behavioral Principles for Motivation
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1.
Financial incentives create tangible stakes that trigger loss aversion and reward pathways by connecting action with outcome.
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2.
Social accountability leverages our desire for positive perception and fear of letting others down.
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3.
Breaking down goals into smaller tasks reduces overwhelm and provides frequent wins, fueling motivation while building momentum and confidence.
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4.
Progress visualizations satisfy our need to see concrete movement toward goals, while tapping on our nature to close the loop on incomplete tasks.
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5.
Consistency over intensity prevents burnout and builds psychological momentum, while celebrating small wins activates reward pathways to reinforce continued effort.
These needs and principles call for a pared-back user experience, with anticipatory and prompt-driven interactions.
For example, imagine someone trying to wake up earlier. In a groggy, half-awake state, they need a simple screen without visual noise and limited interactions. They need be in and out of the app quickly to avoid falling into their phone. Or consider a busy parent squeezing in a workout. They should be able to understand their progress at a glance, check off a task, and request a payout all while walking out of the gym.
The UX/UI is distilled to quick check-ins, reduced interactions, simple and productive confirmations, at-a-glance metrics, and larger tap targets.
Research, Validation, and Testing
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Is an accountability partner necessary? Would self-accountability suffice or a non-human entity?
What level of interaction do users prefer?
Does the honor system provide sufficient accountability, or do users need more ways to prove task completion?
Do users feel loss aversion or will they simply allow the penalties to stack? How much?
Is the progress ring understandable for long-term goals? At-a-glance? Are variations/updates noticed?
How effective is the ledger in showing progress? Momentum?
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A/B test for layout, navigation, progress display preferences, and accountability mechanisms
User interviews and card sorting to understand motivation patterns. pain points, and preferences
Moderated usability testing with think-aloud protocol, including comprehension probing and first-click/first-glance tests
User surveys to explore relationship and interaction with accountability partner
Test AI-assisted goal creation vs. manual input
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Variable reward system using random payouts to gamify and reinforce actions toward goals
Community motivation features, like optional leaderboards or shared goals.
Challenges, Sprints, Stretch Goals, and Bonus Rewards. e.g. “If I workout 5 days in a row, I get a $50 bonus”.
It can be hard to feel progress, especially when just getting started on a long-term goal. HMW give users a sense of daily progress? Complete day rings like in Apple Fitness?
If I were to continue with this project, at this stage I would shift into research, validation, and testing before returning to further advance functionality.
To guide the next iteration, I would identify assumptions baked into the current approach. Also, up to this stage in the development, many other feature concepts emerged that warrant further exploration with users.
Revenue model/Monetization Strategy
For consideration, Moneyvation could follow the PayPal/Venmo Model. As a custodian, Moneyvation could pool holdings to earn interest and invest in low-risk assets, while maintaining enough liquidity to cover withdrawals.